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Air-G Pop!

User Manual

Version 1.0

Dynamics processor (compressor + gate) based on Pop3 by Airwindows.
Original source code published under open license by Chris Johnson.

Table of Contents

1 — What is Air-G Pop!?2
2 — User Interface3
COMP Section4
GATE Section5
MIX, OUTPUT and AirW / AirG Mode6
Meters and Indicators7
3 — Typical Uses7
4 — Credits8

What is Air-G Pop!?

Air-G Pop! is a dynamics processor with two independent sections — a compressor and a gate — based on the Pop3 algorithm by Airwindows. Unlike conventional compressors, Pop3 makes attack and release decisions per sample: each audio sample is either compressed or released in binary fashion, without the inertia of analog time-constant circuits. The result is an extremely fast response that captures transients with surgical precision.

Pop3 was designed by Chris Johnson as an evolution of his work on transient compression: a processor that gives pop — impact and presence — to drums, percussion, and any source where the articulation of the attack matters. The integrated gate lets you define the lower dynamic range boundary, from classic gating to simply cleaning up the background without abrupt cuts.

Air-G Pop! also features the AirW / AirG mode, which lets you choose between Chris’s original behavior (AirW — unguarded stereo coupling, vintage character) and an Air-G modern variant (AirG — guarded coupling, clean and predictable release). In AirG mode, the compressor knee is switchable between Hard and Soft.

Chris Johnson on Pop3

“Pop3 brings punch and presence to transients. The attack and release happen on a per-sample binary basis — it either compresses or it doesn’t, each sample. This makes it very fast and very accurate in how it tracks dynamics.”

User Interface

Air-G Pop! Interface

Air-G Pop! interface.

1
THRESH — Compressor threshold.
2
RATIO — Compression ratio.
3
ATTACK — Compressor response speed to transients.
4
RELEASE — Compressor recovery speed.
5
MIX — Wet/dry blend for parallel compression.
6
Blue LED — Audio activity indicator.
7
OUTPUT — Output level (±12 dB, unity at 50%).
8
Red LED — Clip indicator with latch.
9
Mode — AirW (original) / AirG (Air-G variant) selector.
10
G RATIO — Gate attenuation ratio.
11
G THRESH — Gate threshold (“Off” = gate inactive).
12
G REL — Gate closing speed.
13
G SUS — Gate sustain (hold time before closing).
14
VU GR — Real-time gain reduction meter.
15
Knee — Hard/Soft knee (visible in AirG mode only).

Controls — COMP Section

1 THRESH — Compression Threshold

Sets the level above which the compressor starts acting. At its default value (0.0 dB, knob fully clockwise) the compressor barely acts, since few signals reach 0 dBFS. As you lower the threshold, more signal enters the compression zone and the effect becomes progressively more audible.


2 RATIO — Compression Ratio

Defines how much the signal above the threshold is attenuated. At low values compression is gentle; at high values the behavior approaches a limiter. The range goes from 1:1 (no compression) to “Lim” (limiter). For transient compression with character, the 4:1 to 8:1 range is most commonly used.


3 ATTACK — Attack Time

Controls how quickly the compressor responds when it detects a signal above the threshold. Short attack times capture the transient front. Longer attack times let the initial impact pass before compressing, preserving the punch of the attack.

In Pop3, attack has unusual precision: by working per sample, the compressor can react before the next processing cycle ends. This makes it especially effective for drums and percussion where transient timing is critical.

Recommended starting point

Drums: 5–20 ms to let the initial hit through. Peak limiting: attack at minimum. Voice and guitar: start at 20–50 ms and adjust by ear.


4 RELEASE — Release Time

Determines how quickly the compressor lets go of the signal once it drops below the threshold. A fast release returns the level quickly and can produce pumping if too short. A slow release is more musical but may compress more than necessary between transients. The range goes from tens of milliseconds to several seconds.


15 Knee (Hard / Soft) — Visible in AirG mode only

Defines how the compressor transitions between the uncompressed and compressed states around the threshold.

Hard: the compressor acts abruptly when crossing the threshold. More aggressive and defined; typical of fast compressors and limiters.

Soft: compression is applied gradually over a ±6 dB zone around the threshold. The transition is smoother and more musical; reduces the abrupt character at high RATIO values.

In AirW mode this control is hidden: the original Pop3 algorithm always uses a Hard knee.

Controls — GATE Section

The gate attenuates the signal when it falls below the threshold set by G THRESH. Unlike a classic binary-state gate (open/closed), Pop3’s gate uses a sine function that produces a smoother, more musical closure. The gate acts on both channels simultaneously using a mono average detector.

When G THRESH is set to “Off” (knob fully counter-clockwise) the gate is completely inactive and does not affect the signal.


11 G THRESH — Gate Threshold

Sets the level below which the gate starts acting. With G THRESH at “Off” the gate is disabled. As you raise G THRESH, the gate attenuates everything below that level.


10 G RATIO — Gate Ratio

Defines how much the signal is attenuated when it falls below the gate threshold. At low values attenuation is mild (soft gate, only reduces the background). At high values attenuation is nearly total: silence when the signal drops below the threshold.


13 G SUS — Gate Sustain

Once the signal drops below the threshold, the gate waits this amount of time before starting to close. It works as a hold time: the gate stays fully open for G SUS milliseconds even though the signal is no longer above the threshold.

At 0 ms the gate starts closing immediately. At higher values (hundreds of milliseconds) the gate stays open longer, useful for sounds with long tails such as reverb, cymbals, or sustained guitar notes.

Note on G SUS

The displayed value (in ms) is an approximation calculated at the default G REL setting. When you change G REL, the actual hold time changes too. Use the value as an orientative reference and fine-tune by ear.


12 G REL — Gate Release

Controls how quickly the gate closes once the sustain period ends. A fast release produces an abrupt cut useful for drums to achieve maximum separation. A slow release produces a gentle fade out that sounds more natural on voices, guitars, and any source with organic decay.

Controls — Top Row and Mode

5 MIX — Integrated Parallel Compression

Blends the compressed signal (wet) with the original unprocessed signal (dry). At 100% only the processed signal comes through. As you lower it, the original signal is progressively mixed in, implementing parallel compression directly in the plugin without needing to set up sends or aux buses in your DAW.

The typical result: the density and punch of the compressor, together with the transients and openness of the original signal. The gate always acts on the signal before the blend.

Typical MIX usage

Dial in the compressor with MIX at 100%. Then lower MIX to between 40% and 70% to recover the body and dynamics of the original signal. Very effective on drums: heavy compression visible on the VU, but kick and snare sound punchier and more open than at full wet.


7 OUTPUT — Output Level

Controls the plugin’s output level. At 50% the output is at unity gain (0 dB). The range is −12 dB to +12 dB. Useful for recovering the level lost after compressing, or for attenuating if the plugin is saturating the signal chain.


9 Mode — AirW and AirG

Selects the stereo coupling algorithm for the compressor. This fundamentally changes the character of the plugin.

AirW — Original Pop3 (default)

The stereo coupling acts on every sample unconditionally, even during release and silence. Airwindows’ anti-denormal dither keeps L and R perpetually slightly different, causing the coupling to keep “pushing” both compressors downward even without a real signal.

The result: compression never fully releases between transients. The VU stays elevated, the sound acquires continuous density, glue, and an unmistakable vintage character. The knee is locked to HARD, as in Chris’s original.

Ideal for: drums, 2-bus, any source where density, color, and glue matter.

AirG — Air-G Variant

The stereo coupling only acts when at least one channel is above the threshold. During release and silence, each channel releases independently at the rate set by the RELEASE knob. The result is a clean, predictable release without the “sticking” behavior of AirW.

In this mode the Knee button (Hard/Soft) is enabled: Hard for a more aggressive, defined compressor; Soft for a smoother, more musical transition around the threshold.

Ideal for: lead vocals, solo instruments, any situation where clarity and precise control matter more than character.

AirW vs AirG in two words

AirW: character, color, glue. Compression “sticks” to the sound and gives it continuous presence.
AirG: transparency, control, precision. Compression respects the release time you set and lets go cleanly.

Meters and Indicators

14 VU GR — Gain Reduction

The center meter shows the gain reduction (GR) the compressor is applying in real time. The needle at 0 means no compression; as the compressor acts, the needle moves to the left indicating how many dB of level are being reduced.

In AirW mode, the needle may stay elevated even during long pauses. This is a direct consequence of the algorithm’s “sticky” behavior, not a malfunction.


6 Blue LED — Audio Activity

Indicates that the plugin is active and receiving audio. The LED turns off when the plugin is powered off or bypassed inside the DAW. It lights back up as soon as the plugin is active and receiving audio again.


8 Red LED — Clip

Has two behaviors: when the output approaches the 0 dBFS limit (above −0.8 dB), the LED starts glowing gradually. This glow follows the signal in real time and is not persistent. If the output exceeds 0 dBFS, the LED latches at maximum and stays lit until the user clicks on it.

If the LED latches frequently during use, consider:


Typical Uses

Drums — bus or multi

AirW mode. THRESH −12 to −18 dB, RATIO 4:1–8:1, ATTACK 10–20 ms, RELEASE 100–200 ms. G THRESH set to the room floor level. MIX 50–80% for parallel compression. Kick and snare gain presence; overhead compacts naturally.

Lead Vocals

AirG mode, Soft knee. THRESH −18 to −24 dB, RATIO 3:1–5:1, ATTACK 20–40 ms, RELEASE 150–300 ms. Gate with G THRESH at room floor level. MIX at 100%. AirG’s clean release lets the voice breathe between syllables without sticking.


2-bus / Mix Bus

AirW for glue, AirG for transparency. THRESH −6 to −12 dB, RATIO 2:1–4:1, moderate times. No gate. MIX 30–60% to preserve mix dynamics while gaining cohesion. OUTPUT adjusted to unity.

Percussion — snare, toms

AirW or AirG depending on desired character. THRESH −20 to −30 dB, high RATIO (8:1 to Lim), ATTACK 1–5 ms. Aggressive gate: G THRESH at the level between hits, short G SUS, fast G REL. The VU will show pronounced GR peaks on each transient.

Credits

Air-G Pop! was developed by Air-G Audio as part of the plugin line based on Airwindows’ work.

The Pop3 algorithm is the work of Chris Johnson (Airwindows), whose original source code is published under an open license at github.com/airwindows. Air-G Pop! is a reimplementation of the original algorithm with original additions: Hard/Soft knee control, MIX knob for parallel compression, AirG mode with guarded coupling, gate with sustain control, and a gain reduction VU meter.


Specifications


Acknowledgements

To Chris Johnson for his tireless work on Airwindows and for sharing decades of audio processing research completely openly.

Air-G Pop! v1.0 — Air-G Audio. The Pop3 algorithm is the work of Chris Johnson / Airwindows and is used under the terms of its open license.